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The weekly Atari party heartbeat continues. This weekend 68k Inside took place in the woods of Finland, rather Amiga focused, but still brought three new Atari ST/E releases as well.

Marquee Design released a stunning 256 Byte intro named "Ground Zero" for ST.

Amazing what Superogue did there again.

For those interesting in the magic behind the intro, Superogue just published a writeup about the making of this entry on his blog.

Also PO1/Ribbon is back which is always a reason for excitement. This time he teamed up with HOffman who contributed music sample sequences for the little production "Maximum Joker". This is yet another episode of the cross platform Batman/Joker/Rotozoom battle. In the Atari realm this challenge has been massively pushed by Django the Bastard and here we find another interesting variant. As to expect, the music sounds great, very great actually, and also the new zoomer looks good. But the technical finesse has to be judged elsewhere. The demo ranked a proud second place in the demo compo.

There is a little aftertaste to "Maximum Joker", as the demo is reported to only work on emulators and not work on real hardware (yet).

Furthermore DHS, smfx and Paradox teamed up for a quick Atari STE Sommarhack 2026 reminder featuring a nice new oscilloscope 3D effect. So, if time between BBQ and beergardening allows, sharpen your Atari tools and get ready to bake something for Sommarhack 2026 in July 2026!

Similarly to "Maximum Joker", this is one of these kind of screens that make your STE feel more confident.

Finally, as an honorable mention, a remarkable piece of pixelart has been published on 68k Inside.ย This both expressive and mysterious picture by Jok/Dreamweb just hit.

"No Rest for the Wicked", great pixelart by Jok/Dreamweb

๐Ÿ”—ย 68K Inside 2026 on Demozoo

๐Ÿ”— 68K Inside 2026 on Pouet

๐Ÿ”— 68K Inside website, including results and links to the livestream recording

Comments

CiH_
Tuesday, 26 May 2026 07:23
I kind of hoped there would have been more from other 68k platforms. We're still awaiting a killer Sharp 68000 demo. Not to mention an absence of anything Sinclair QL. Hell, even a new Sega Megadrive prod would have been nice.

This party is being rested next year. Hopefully comes back in 2028.
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bittin
Tuesday, 26 May 2026 12:07
https://ftp.scene.org/pub/parties/2026/68k_inside26/
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42Bastian
Wednesday, 27 May 2026 14:42
Accepting a demo which does not run on real HW? To me this gives a bad taste ("geschmรคckle"). I can write Jaguar demos which run on BigPEmu like a charm and would never run on real HW. Like a demo for an 8MB STe ;-)
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PeyloW
Friday, 29 May 2026 23:39
Quoting 42Bastian:
Accepting a demo which does not run on real HW? To me this gives a bad taste ("geschmรคckle"). I can write Jaguar demos which run on BigPEmu like a charm and would never run on real HW. Like a demo for an 8MB STe ;-)

I think we should encourage emulator only productions; in its own category, or wild.
It could be interesting with "what if" productions. What if a the Atari STe had a 020 at 16mHz? What if the bus contention on Jaguar was not as bad?
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CiH_
Saturday, 30 May 2026 09:00
Quoting PeyloW:
Quoting 42Bastian:
Accepting a demo which does not run on real HW? To me this gives a bad taste ("geschmรคckle"). I can write Jaguar demos which run on BigPEmu like a charm and would never run on real HW. Like a demo for an 8MB STe ;-)

I think we should encourage emulator only productions; in its own category, or wild.
It could be interesting with "what if" productions. What if a the Atari STe had a 020 at 16mHz? What if the bus contention on Jaguar was not as bad?


On that point, there is more interest in hardware addition and acceleration for the ST/STE these days. So it may not be quite so 'What-if' now.

Plus it should be easier to factor in running on naturally higher end hardware such as TT or Falcon.
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p01
Saturday, 30 May 2026 23:53
It was great to see some really good Atari prods at 68K INSIDE.

My most sincere apologies for the party version of MAXIMUM JOKER not working on real hardware.

I don't have the equipment to hook up my STe, and that slows down the debugging by hours or days.

The technique(s) I use is nothing that hasn't been done before, and there is no reason preventing our little rotozoom demo from working on real hardware except a bit more time to find exactly where I need to move things a few NOPs before/after.

I will publish a final version of MAXIMUM JOKER that works on real hardware as soon as possible
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insane
Sunday, 31 May 2026 20:42
yeah - emu only is a nogo
and why do people use some convuluted nrv2* packers when upx does it all by running it with "upx --best --nrv2e --small --small" ?
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ricky martin
Monday, 01 June 2026 18:02
- 68k inside will be back next year, just not at the same location!
- when it comes to compos being a bit heavy on the amiga side, it's a case of "it is what it is". we're a small finnish party, and finland has historically been a commodore country, and we didn't really have that many foreign visitors this time
- i spoke with p01 about maximum joker before the compo, and britelite and i decided to allow it to be shown on an emulator since we didn't have that many entries to begin with (see the previous note). i did make a point of announcing the exception on mic before showing it. again, it is what it is. it was still good!

see y'all around
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evldhs_
Thursday, 04 June 2026 11:52
Quoting PeyloW:
I think we should encourage emulator only productions; in its own category, or wild.
It could be interesting with "what if" productions. What if a the Atari STe had a 020 at 16mHz? What if the bus contention on Jaguar was not as bad?


Late to the party here. But such a category already exist in "Fantasy Console". Popular platforms being Pico-8 and TIC-80.

Sadly the Meteoriks Awards bundles it with "Midskool", which to me is bonkers.
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