A quite interesting interview was recently published, where Tillmann Bubeck, the programmer of the 16 Bit home computing era classic "Rings of Medusa" is answering questions on his memories and the making of the game. Tilmann Bubeck is also known for demoscene contributions and especially the development of later Neochrome Master versions under the pseudonym Chaos Inc. of Delta Force.
Unfortunately there is no English translation. One particularly interesting story was about how he actually found a publisher:
He spent the last 1-2 school years with coding in a daily, second coding shift right after school and creating this game concept together with Gogo/Tex/Delta Force/TCB. The two in fact almost never met in person as they lived far apart and mostly relied on using phone for communication. The game idea was developed just basing on what they liked themselves and it's pretty amazing how this completely worked out in this case. When the game was finished, a publisher was to be found. The approach for them back then was not writing mails or using telephone, but simply visiting the Atari fair in Germany and go directly to the companies booths with a disk and the game on it. Quite crazy, but also very down to earth compared to todays complexity. Just imagine how a 19 year old teenager comes along a fair booth and says "hey, I have something, can I show it to you?", the publishers would load the DD disk on an ST and inspect the game. And how all this worked out in the end. In this case, it was Starbyte Software, and they were landing a hit just with that.
If you want, enjoy the whole interview in full length:
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Thanks to Lotekstyle for the hint towards the interview!





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