Sillyventure Summer Edition 2025 Report.
- Details
- CiH
Pre-amble Ramble.
We’re breathing hard on the exposed neck of an imminent departure for yet another Atari Party. A party report...
Retro books (or books about retro subjects) - everyone does it these days, you can find a ton of them around from self publishing houses. Usually good print quality and format, contents most of the times so-so, written by enthusiasts who aren't really good reporters or writers.
Instead, how about reading one of the first ones?
Halcyon Days: Interviews with Classic Computer and Video Game Programmers was released back in 1997, as a bunch of HTML files in disk format, priced at $20 per copy. Its author, James Hague, an 80s programmer himself, idolised the people featured in the book, therefore he took good care in making interesting conversations which he then transcribed to the book. And, to our delight, a lot of them were using Ataris!
Adam Billyard, Danielle Berry, Chris Crawford, David Fox, Steve Hales, Archer MacLean, Jeff Minter, Philip Price. And then coin-op legends like Eugene Jarvis, Ed Rotberg. And foreward by John Romero. How many of those so called "Retro Books" can present such a lineup?
Since then James has kindly released the book for free and is hosting it on his website for quite some time now. A recommended read, head over to https://dadgum.com/halcyon/ and enjoy!

Sommarhack, the legendary demo party that always felt just out of my reach. For years, I watched from the sidelines, thinking it was one of those events I’d never get the chance to attend. Then, unexpectedly earlier this year, an email from Spkr landed in my inbox. Suddenly, what once felt impossible started to feel real.
It wasn't an official invitation, but a spot on the reserve list. That was enough. I accepted immediately. Hope turned into anticipation. A few days later, another message came through. This time, it was confirmed. I had a place.
I'd heard from my Atari friends who'd attended previous Sommarhacks how amazing it was, and how much fun they'd had. Truth be told, I was always quite envious. But would it live up to my expectations? My imposter syndrome peaked, and I even had doubts about going... Ultimately, I bit the bullet and booked my tickets from London Gatwick to Stockholm, Sweden.
I was going to Sommarhack!
Read more: My party report: Sommarhack 2025, Hedemora, Sweden
A quite interesting interview was recently published, where Tillmann Bubeck, the programmer of the 16 Bit home computing era classic "Rings of Medusa" is answering questions on his memories and the making of the game. Tilmann Bubeck is also known for demoscene contributions and especially the development of later Neochrome Master versions under the pseudonym Chaos Inc. of Delta Force.
Unfortunately there is no English translation. One particularly interesting story was about how he actually found a publisher:
He spent the last 1-2 school years with coding in a daily, second coding shift right after school and creating this game concept together with Gogo/Tex/Delta Force/TCB. The two in fact almost never met in person as they lived far apart and mostly relied on using phone for communication. The game idea was developed just basing on what they liked themselves and it's pretty amazing how this completely worked out in this case. When the game was finished, a publisher was to be found. The approach for them back then was not writing mails or using telephone, but simply visiting the Atari fair in Germany and go directly to the companies booths with a disk and the game on it. Quite crazy, but also very down to earth compared to todays complexity. Just imagine how a 19 year old teenager comes along a fair booth and says "hey, I have something, can I show it to you?", the publishers would load the DD disk on an ST and inspect the game. And how all this worked out in the end. In this case, it was Starbyte Software, and they were landing a hit just with that.
If you want, enjoy the whole interview in full length:
Thanks to Lotekstyle for the hint towards the interview!
It has been quite a demoparty weekend, with Shadow Party, Lost Party and Sommarhack taking place at the same time.
The results from Lost party, an 8-Bit multi platform party that took place in Poland last weekend, are available on the respective website. There you will also find links to watch the stream in case you missed it (events and compos). Krupkaj also provides a nice set of photos from the event at his gallery page.
🔗 Lost party photos at Krupkajs photo gallery
The results of the events are available on Demozoo as well and the list of entries and contributors shows! We hope for more information soon.
🔗 Shadow Party 2025 on Demozoo
Absolutely on the boundary of Atariscene-related content plus appreciatively taken from a post by Monsoft on the Polish Atari scene portal atariarea.krap.pl, this article might be of interest for a few. Is it? Is it not? Let us know!
And yes, apparently the good old silly season hole is kicking in. However, with Sommarhack and Sillyventure I am sure it will be not for long.
🔗 6502 Illegal Opcodes in the Siemens PC 100 Assembly Manual (1980)
This one has passed me by for some reason. Guilliame Tello has quietly continued work on his very useful MPlayer movie player for various flavours of Atari compatible hardware.
As of the 29.11.2023, he has released a new version of MPlayer, now at 4.3 beta. It’s a movie player, screen capture application, movie converter and more.
Apart from steady improvements and bugfixes, Guilliame has provided support for Apollo Vampire super-enhanced hardware. Needless to say it remains friendly to anything with a Fuji badge with a 68030 processor or above.
Some more features have been added as below:
Enhanced support for Psound card
Apollo Vampire Standelone V4+ supported !
Albums of videos
Tool to compute the real DMA frequencies
Enhanced files to add subtitles/comments
Internal tool to record Enhanced files
Pause available (Alt+Control)
There is a new revamped menu as well.

So if you like playing or disassembling movies on your Atari, head on over to Guilliame’s website at
http://gtello.free.fr/mplayere.htm
Written by CiH - 29.6.25.
zeST, the open source FPGA re-creation of the Atari ST was updated today with several new features and fixes.
The major new features are a 50 MHz mode for a much faster ST and MIDI support. Other improvements include shifter and MFP fixes as well as improvements to the UI.

ZyncBerry, one of several boards supported by zeST
🔗 Read the full release-update on Zerkmans zeST site

When looking at the Avena listings on Pouet or Demozoo one could be forgiven for thinking the crew is more or less inactive compared to its late 1990s heyday.
A huge project of re-creating the Atari Falcon custom chips has been going on for a while. Today Mikro with crew (including the veteran ST customchip decapper Ijor) released a presentation of the work done so far. For a noob like the article author this seems like black magic and absolutely impossible, truly fascinating!
The process of decapping and delayering the chips together with making very high-resolution photograps is quite expensive, and so far Mikro have funded the entire operation. Now it's possible to help the project by donating, which in the long run could help reproduce the Falcon chips to repair broken computers and building new ones from newly manufacturered motherboards.

Lowres photograph of a decapped Atari Falcon Videl custom chip
As reported before, Rajah Lone's P2SM sprite editing tool is in development. Recently another update was published:
Changes in 1.3F version:
add: encapsulate several images in one GIF as containor.
mod: preference ‘Save’ moved from menu to new button in preferences window.
add: in the menu: ‘Open tools folder’ (if AVSERVER is available).
mod: images list export parameters moved to Tool attributes panel.
add: images list export new method: append to selected file (copy to clipboard method still available).
add: store tools attributes choices in preferences file (except Surfaces which is specific image setting).
fix: correct local variables in load GIF function.
Along with the progress we find a nice video explaining the features and use cases of the tool.
An remake of the Atari Transputer Workstation was recently announced and sold out very quickly. This device seems to be a major inspiration for many as proven by at least two highly active forum threads in renowned Atari internet sources:
ATW800/2 owners thread on atari-forum.com (English)
ATW800/2 user thread on atari-home.de (German)
For the interested - Enjoy! :-)
The cross platform Atari ST, Mega ST, STe, Mega STe, TT and Falcon emulator Hatari is out in version 2.6.0.

Hatari 2.6.0 emulating a Falcon 060
Snapped from the Hatari 2.6.0 release notes:
Emulation improvements:
Emulator improvements:
GEMTOS 2025 made it possible. No more words needed.
rmac, the assembler for all Ataris, supporting 68k, DSP 56k, 6502 and Jaguar chips has just been updated.

Changes in version 2.4.3 (copy/pasted from the release notice)
-s switch now warns about potential optimisations when +o0 to +o9 optimisation switches are disabled_RMAC_ that contains the version number in BCD format in order to be detectable during assembly time+Oall corrupting branch instructions
Warning! This was expected to be a long text, and so it turned out as such. If you’re trying to read this in one go, then a large mug of your favourite beverage may be recommended, along with the optimum most comfortable and least disturbed sitting position. Anyway, enjoy!
The long and winding story of CiH’s Falcon and some of the places it has been to.
Preamble:- Once upon a time, back in 1992, there were a lot of excited words poured out about a new and transformative computer coming from Atari. This was the near mythical Atari Falcon 030. Quite a lot of these words came from me, as the Maggie Diskmag editor cheerleader.
The Falcon 030 was Atari’s attempt to bring the next generation of home computing to life after the long saga of the ST series. The new buzzword, multimedia, was bandied about freely, unironically. There was a lot of excited near magical thinking about the specification of such a wunder-machine. As we all realise now, it required some serious cognitive input from the very best people to get the most from it. Also that there was the looming tsunami of beige commodity Wintel boxes, crashing down and swamping all hopes and dreams of a long happy commercial lifespan for the Falcon.

Some of the advertising from Atari was a bit off and hard to understand.
Still, this article is not for regrets and recriminations, but is the story of one long-lived bird in particular.
Mine…

The legendary US-based company Wizztronics is stepping forward in making an Atari Falcon rebuild.
"The entire team that Wizztronics is dedicated to getting this project done. We will release information as to the progress when it becomes available, we thank you for your patience.
Steve Cohen CEO"
Apparently the layout is progressing.
🔗 Read more on Wizztronic's Atari Falcon rebuild page
There are some news regarding upcoming Sillyventure Sommer Edition: A little invitro was released on Atari 8-Bit created by Foster and PPS.
🔗 Download and comment the SV 2025 SE invitro by Foster and PPS on Demozoo
🔗 Download and comment the SV 2025 SE invitro by Foster and PPS on Pouet
Additionally, the compo rules have been updated taking into account the handling of AI generated content and other bits. You can read the new compo rules on the SV compo pages.
Olivier Landemarre has published MyAES 0.99 Beta 8.

with following changes:
Bug fix:
Improvement:
Not to be overlooked: P01/Ribbon strikes back on Atari ST with this "dot record" released at recent Outline, accompanied by a stomping Dubmood track. Record or not? Judge yourself!
P01 has surprised on Atari ST before at Outline parties, particularly with these amazing zoom and voxel bootsectors roughly a decade ago. Great to have him back on Atari!
🔗 Download and comment Ellipsis on Pouet
🔗 Download and comment Ellipsis on Demozoo
This time we move our spotlight over to someone who's work is only know by far too few people in the Atari scene. He deconstructed, reengineered, documented and gathered schematics and information for a lot of hardware for our beloved 16 bit systems - so that it ultimately is preserved and can be reconstructed by people like us. The person we are talking about here is...
Olivier Gossuin.
Read more: In the spotlight: Réalisations Olivier - a hardware (re)engineer par excellence
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